If you've ever seen a PS2 operate without a disk in the drive, it makes kind of a cube thing with some lights revolving around it, then gives you some memory card options, etc. When you run pcsx2 without any disk in the drive, the BIOS should be run. I downloaded the rpm and used alien to install Cg :oops: When I run pcsx2 without any disc in DVD drive, the screen is black. Which made me think that the Cg kit was not picked up by the configure script. configure manually in pcsx2/plugins/gs/zerogs/opengl there's a line:Ĭhecking Cg. $> cd / & sudo tar xvf ~/Cg-1.5_x86_64.tar.gzĪnd things looked like they went in proper places.Ĭg_bindlocations.h cg_enums.h cgGL.h cg.hĬg_datatypes.h cg_errors.h cgGL_profiles.h cg_profiles.hīut when I ran. Segmentation did you install the Cg kit? I did ZeroGS: OGL WARNING: multiple render targets not supported, some effects might look bad ZeroGS: OGL WARNING: Need GL_EXT_blend_equation_separate X86Family = AMD Athlon(tm) 64 Processor 3300+ Sudo apt-get install subversion libjpeg62-dev build-essential libgtk2.0-dev libxxf86vm-dev x11proto-xf86vidmode-dev automake1.9 libbz2-devĮDIT: libbz2-dev is required for the ISO plugins to compileĬan't seem to play any games.screen pops up and closesĮE pc offset: 0x2a8, PSX pc offset: 0x208 I can't actually say it needs that for certain, only that I have it and the INSTALL file says you need OpenGL libs in order to compile. The automake version is important, as it will spit all sorts of errors if you have an earlier version. ![]() This is by no means comprehensive, as who knows what -dev packages you might be missing that I've picked up somewhere along the line. I'm running Edgy, and I managed to compile the SVN, so here is a mini-howto for compilation. ![]() There are 32-bit and 64-bit binaries, as well as an SVN repository (). Check it out on the official page, here ()!
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